临时线路使用期限一般为15天,要有临时接线装置审批手续。

来源:www.tikuol.com 发布时间:2017-07-17 10:37
题型:判断题

问题:

临时线路使用期限一般为15天,要有临时接线装置审批手续。

答案:

点击这里,查看答案

要到微信小程序或APP查看答案哦。

实在点不开答案,可以分享到微信,

在微信里面查看答案。

APP具体操作流程为:

1、下载安卓(苹果)APP

2、点这里打开APP显示答案

题型:单项选择题

基金有多种划分方式,其中既要获得当期收入,又要追求基金资产长期增值的基金是()。

A.成长型基金

B.收入型基金

C.平衡型基金

D.伞形基金

题型:选择题
Which stress is different from the others?        (    )
A. museum
B. valuable
C. almost
题型:填空题

用一个凹透镜和一个凸透镜可制成一架_____镜,用两个焦距不同的凸透镜可以制成 _____镜,也可以制成_____镜.若用来观察细小的物体,必须用焦距_____的作为物镜,用焦距_____的作为目镜.

题型:单项选择题

Remember Second Life, the virtual world that was supposed to become almost as important as the first one Now populated by no more than 84,000 avatars at a time, it has turned out to be a prime example of how short-lived Internet fads can be. Yet if many adults seem to have given up on virtual worlds, those that cater to children and teenagers are thriving. Several have even found a way to make money.

In America, nearly 10 million children and teenagers visit virtual worlds regularly, estimates eMarketer, a market researcher-a number the firm expects to increase to 15 million by 2013.As in January, there were 112 virtual worlds designed for under-18s with another 81 in development, according to Engage Digital Media, a market research firm.

All cater to different age groups and tastes. In Club Penguin, the market leader, which was bought by Disney in 2007 for a whopping $ 700 million, primary-school children can take on a penguin persona, fit out their own igloo and play games. Habbo Hotel, a service run from Finland, is a global hangout for teenagers who want to customise their own rooms and meet in public places to attend events. Gala Online, based in Silicon Valley, offers similar activities, but is visited mostly by older teens who are into Manga comics.

Not a hit with advertisers, these online worlds earn most of their money from the sale of virtual goods, such as items to spruce up an avatar or a private room. They are paid for in a private currency, which members earn by participating in various activities, trading items or buying them with real dollars.

This sort of stealth tax seems to work. At Gala Online, users spend more than $1 million per month on virtual items, says Craig Sherman, the firm’s chief executive. Running such a virtual economy is not easy, which is why Gaia has hired a full-time economist to grapple with problems that are well known in the real world, such as inflation and an unequal distribution of wealth.

There are other barriers that could limit the growth of virtual worlds for the young, but the main one is parents. Many do not want their offspring roaming virtual worlds, either because they are too commercial or are thought to be too dangerous. Keeping them safe is one of the biggest running costs, because their sponsors have to employ real people to police their realms.

Youngsters are also a fickle bunch, says Simon Levene of Accel Partners, a venture- capital firm. Just as children move from one toy to another, they readily switch worlds or social networks, often without saying goodbye.

Even so, Debra Aho Williamson, an analyst at eMarketer, believes "these worlds are a training ground for the three-dimensional web". If virtual worlds for adults, which so far have been able to retain only hardcore users, manage to hang on for a few years, they may yet have a second life.

Which of the following may NOT be the barriers to limit the growth of virtual worlds()

A.Inflation and unequal distributions of wealth can also happen in the virtual world

B. The virtual world could grow complicated enough to force employment of special staff to manage it

C. Parents would keep their children from the online games in order to keep them safe

D. The online game companies will have to keep the virtual world safe, at some rather high cost

题型:单项选择题

卡介苗的接种方法

A.口服
B.皮内注射
C.皮下注射
D.肌肉注射
E.静脉注射